btaknowledge.blogg.se

Advanced squad leader scenario 2000
Advanced squad leader scenario 2000






advanced squad leader scenario 2000

Artillery support has become ever more mobile and fast reacting, with radar-assisted counter-battery fire. Avigdor Kahalani famously engaged the Syrians in the Golan Heights during the Yom Kippur War at 3000 meters, and ranges stretched out even further in the Gulf War as computer-assisted fire control came into combat. Ranges have grown immensely since World War II, where most tank combat was under 700 meters. Modern combat is extremely lethal, with the first to detect usually scores hits or kills. Typical scale is 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces.

advanced squad leader scenario 2000

The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. This micro armor rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. Revised with extended vehicle listings and adjustments for "ultra modern" combat.

advanced squad leader scenario 2000

Now version 2.3 ( Changes between versions 2 and 2.








Advanced squad leader scenario 2000